Ghana curriculum lesson note

Basic 9 Computing Term 1 Week 2 Lesson Plan

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Week 2: Lesson Plan
Subject: Computing
Class: Basic 9

Component 1

Components Of Computers

Topic: Discuss the trends in the next generation of computers

Strand: Introduction To ComputingSub-strand: Components Of Computers
Indicator: B91.1.1.1. Discuss the trends in the next generation of computersContent Standard: B9.1.1.1 Identify parts of a Computer and Technology Tools
Performance Indicator: Learners can discuss the trends in the next generation of computersT.L.R.(s): Desktop computer, Computer processor, Printed photographs of computer generations
Phase 1: Starterpreparing the brain for learning
Show a short montage of older computer models (from the 1980s and 1990s) to modern-day computers. Ask learners to discuss in pairs or small groups the visible changes and upgrades. Share performance indicators and introduce the lesson.
Phase 2: Mainnew learning including assessment
Concrete-resource task: Set out these resources for each group: Desktop computer; Computer processor; Printed photographs of computer generations. Learners inspect the hardware and printed examples, then operate or compare them during the computing task below. Initiate a discussion about the potential features and upgrades we might see in the next generation of computers. Ask learners to brainstorm and list down these features. Share some expert predictions about future computer trends (like AI integration, advanced augmented reality capabilities, or biocomputing). Discuss these as a class, comparing learners' predictions with expert ones. Introduce the concept of quantum computing, emphasizing how it differs from classical computing. - Quantum Computing is a super-powered computer that uses special particles called "qubits" to do many calculations at once, making it much faster at solving certain complex problems than regular computers. - Classical Computing: This is the type of computing that uses "bits" that are either in an on (1) or off (0) state to process information. Describe the Google quantum computer, specifically the "Sycamore" processor. Compare its processing power with other supercomputers, highlighting the significant advancements. using printed infographics can make this complex subject more accessible to grade 7 learners. Assessment 1. What is quantum computing, and how does it differ from classical computing? 2. Why is Google's "Sycamore" significant in the world of computers? 3. Name one feature you expect to see in the next generation of computers. 4. How do you think the next generation of computers will impact our daily lives?
Phase 3plenary / reflections
Summarize the key points of the lesson. Emphasize the rapid advancement of computer technology and the exciting possibilities that the future holds, as well as the challenges and considerations that come with such advancements. Use peer discussion and effective questioning to find out from learners what they have learnt during the lesson.

Component 2

Components Of Computers

Topic: Examine the concept of Perceptual Computing

Strand: Introduction To ComputingSub-strand: Components Of Computers
Indicator: B9.1.1.1.2. Examine the concept of Perceptual ComputingContent Standard: B9.1.1.1 Identify parts of a Computer and Technology Tools
Performance Indicator: Learners can examine the concept of Perceptual ComputingT.L.R.(s): Webcam, Microphone, Touch-screen smartphone
Phase 1: Starterpreparing the brain for learning
Display a brief video clip or animation that demonstrates Perceptual Computing in action – for instance, a computer program reacting to human gestures or voice commands without the use of traditional input devices. Ask learners to discuss in pairs what they observed and how they think the computer is understanding user input.
Phase 2: Mainnew learning including assessment
Groups identify the natural input captured by the Webcam, Microphone and Touch-screen smartphone. They demonstrate a safe offline example of facial or gesture capture with the webcam, a short voice command with the microphone and a multi-touch gesture on the smartphone. Learners compare these interactions with keyboard and mouse input and explain how perceptual computing enables a device to respond to human voice, movement, face or touch.
Phase 3plenary / reflections
Take feedback from learners and summarize the lesson. Summarize the main points of the lesson, emphasizing the evolution of human-computer interaction and the potential benefits and challenges of Perceptual Computing.

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